
Shaun Stephenson
3D Artist

Work performed: All shader work, UVs and texturing. Modeling (Maya, polygonal, medium res (approx 382k tris). Render is from UE4 in game.

Work performed: All shader work, UVs and texturing. Modeling (Maya, polygonal, medium res (approx 375k tris). Render is from UE4 in game.

Work performed: All shader work, UVs and texturing. Modeling (Maya, polygonal, medium res (approx 380k tris). Render is from UE4 in game.

Work performed: All shader work, UVs and texturing. Modeling (Maya, polygonal, medium res (approx 365k tris). Render is from UE4 in game.

Work performed: All modeling work (Maya, polygonal, medium res (approx 400k tris)

Work performed: All shader work, UVs and texturing. All modeling work (Maya, polygonal, medium res (approx 400k tris). Render is from UE4 in game.

Work performed: Partial design work. All modeling work (Maya, polygonal, medium res (approx 400k tris)

Work performed: All shader work, UVs and texturing. All modeling work (Maya, polygonal, medium res (approx 400k tris). Render is from UE4 in game.

Work performed: Partial design work. All modeling work (Maya, polygonal, medium res (approx 400k tris)

Work performed: All shader work, UVs and texturing. All modeling work (Maya, polygonal, medium res (approx 400k tris). Render is from UE4 in game.

Work performed: All modeling work (Maya, polygonal, medium res (approx 400k tris)

Work performed: All shader work, UVs and texturing. All modeling work (Maya, polygonal, medium res (approx 400k tris). Render is from UE4 in game.

Special edition ship 'skin' for Corvette. Work performed: All shader work, UVs and texturing. All modeling work (Maya, polygonal, medium res (approx 400k tris). Render is from UE4 in game.

Work performed: All modeling work (Maya, polygonal, medium res (approx 440k tris)

Work performed: All ship design (started and heavily modified from a very rough initial concept) All modeling work (Maya, polygonal, medium res (approx 400k tris)

WIP shot. Minus guns, VFX and lighting. Work performed: All texture and shader work, UVs and modeling. Modeled in Maya, polygonal, medium res (approx 370k tris. Screen-grabbed from UE4 in static mesh editor.

Work performed: All shader work, UVs and texturing. All modeling work (Maya, polygonal, medium res (approx 365k tris). Render is from UE4 in game.

Work performed: All modeling work (Maya, polygonal, medium res (approx 390k tris) plus textures and shaders.

Work performed: Work performed: Designed and implemented camo materials / textures / shaders to my existing model (see previous screenshot of standard version of ship)

Work performed: All modeling in Maya.