
Shaun Stephenson
3D Artist

Work performed: Some modeling. Lighting, scene layout, VFX placement and scene optimization.

Work performed: Some textures and shaders. Modeling of all but background tower geo. All scene layout, lighting and optimization. Some VFX placement.

Work performed: 80% of the modeling, 50% of texture and shaders. All design, layout and technical work.

Work performed: Some texture and shader work. Modeling of all but tower geo. All scene layout, lighting and optimization.

Work performed: Some texture and shader work. Modeling of all but tower geo. All scene layout, lighting and optimization.

Work performed: 60% of texture and shader work. All modeling, layout design and implementation. All lighting and VFX placement. Final optimization.

Work performed: 60% of texture and shader work. All modeling, layout design and implementation. All lighting and VFX placement. Final optimization.

Work performed: Some modeling and scene layout. All lighting, VFX placement and final optimization.

Work performed: Majority of the modeling and some texturing. All lighting, scene layout, VFX placement and final optimization.

Work performed: Majority of the modeling and some texturing. All lighting, scene layout, VFX placement and final optimization.

Work performed: Majority of the modeling and some texturing. All lighting, scene layout, VFX placement and final optimization.

Work performed: Majority of the modeling and some texturing. Shaders. All lighting, scene layout, VFX placement and final optimization.

Work performed: Modeling, scene design and layout, shaders, partial texturing, atmospherics, optimization.

Work performed: Majority of the modeling. All lighting, scene layout, VFX placement and final optimization.

Work performed: All modeling, textures, shaders and implementation in gameplay.

Work performed: All design, modeling, textures, shaders and implementation as a breakable / destructible in gameplay. Modular part used in Ore Canon scene.