
Shaun Stephenson
3D Artist

Lead Artist. I worked with the art, design and engineering teams to ensure careful use of the technology and implementation in areas giving maximum gameplay and graphical impact.

Lead Artist: Initial Art Direction and working on scene efficiency and optimization, bug fixes, graphical finessing and overall management of the art team.

Lead Artist: Initial Art Direction and working on scene efficiency and optimization, bug fixes, graphical finessing and overall management of the art team.

Lead Artist: Initial Art Direction and working on scene efficiency and optimization, bug fixes, graphical finessing and overall management of the art team.

Lead Artist: Helped test and implement, as well as guidance in use of, 'geo texturing' technology (pushing small pieces of repetitive geo through the texture pipeline for performance increases) Replaced XBOX normal maps on PS2.